I am trying to build a VR asymmetrical game where 2 players(2 pawns) are playing on the same machine (local multiplayer) using Blueprints only. One player is using the VR headset to control his/her pawn(VRPawn) and the other is using keyboard/gamepad to control his/her pawn(3rd person character). Now, there are multiple issues I am running into.
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Should I make 2 different controller classes (VRController and 3rdPersonController) and make them posses respective pawns? How to determine which controller possesses which pawn?
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How to display output from VR pawn camera to HMD and the output from the 3rd person camera to the monitor?
The 2nd one is the major concern for me. I could not find any tutorials for making asymmetrical game in VR in UE4 online.
Any help would be great!