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Is it possible to update the shape of a volume brush to mirror that of another volume brush?

Hello, i'm currently trying to understand how the volume brushes shape can be changed in c++. But i'm not having much luck with that.

What i'm trying to do is have one volume that can be changed using the geometry tool in the editor, this is a physics volume. When this physics volume is placed in the editor, another volume is spawned. This newly spawned volume is a post process volume. I want the post process volume to mirror the physics volumes shape when it's changed using the geometry tool.

But i cannot seem to get this to work, nothing i have tried works at all. I have tried recreating the post process volume using a duplicated Brush from the physics volume, and various different combinations of setting the brush on the post process volume to a new one and rebuilding it.

Does anyone have any suggestions about what i can try, or maybe an example of how it could be done?


Product Version: UE 4.15
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asked Sep 05 '17 at 03:55 PM in C++ Programming

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avatar image G Monette Mar 28 '19 at 01:21 PM

Did you ever find a way to do it? I'm trying to do the exact same thing on my side and I definitely could use a hand figuring it out.

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