How to pilot a camera inside a blueprint?
Hello, i created a Blueprint with inside 12 child actor, each one is a camera actor. I did it so i can see the correct child name in the outliner, with only 1 i wasn't able to change the name in the outliner. BP parent is camera actor and so all children. I moved the BP in the level and in the perspective view selected 1 of the Cameras to pilot. It Works until i move the BP, so in class setting i removed "Call constraction script on move" and it works while i move but when i stop move it lose referece and stop pilot.
I did a test, created a camera from modes e added a child actor component (1 that i created) and it works perfectly, later converted it in BP and the issue appeared again. Sorry for my english. How can i solve this issue? Thanks
asked Sep 05 '17 at 04:05 PM in Using UE4
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