Dynamic Shadow from Stationary Point Light in Forward Renderer only partially visible after light bake
Before building light: After building light: Gif of behavior: https://gfycat.com/widenextkingsnake This only occurs in 4.17 with the forward renderer enabled, tried in 4.15 and 4.16 but the shadow works properly in those versions. Steps to replicate:
I hope I'm missing some obvious new setting in 4.17, anybody got any idea how to fix this?
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Hello MXII, After doing some digging I was able to find that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates. Link: https://issues.unrealengine.com/issue/UE-48146 Make it a great day
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Pretty sure this edit to ShadowProjectionPixelShader.usf (at line 232, as of the 4.17 release in UE4-QA) fixes it:
becomes
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