Dynamic Shadow from Stationary Point Light in Forward Renderer only partially visible after light bake
Before building light:
After building light:
Gif of behavior: https://gfycat.com/widenextkingsnake
This only occurs in 4.17 with the forward renderer enabled, tried in 4.15 and 4.16 but the shadow works properly in those versions. Steps to replicate:
I hope I'm missing some obvious new setting in 4.17, anybody got any idea how to fix this?
asked Sep 05 '17 at 04:02 PM in Rendering
After doing some digging I was able to find that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Make it a great day
answered Sep 06 '17 at 02:59 PM
Rudy Q ♦♦ STAFF
Pretty sure this edit to ShadowProjectionPixelShader.usf (at line 232, as of the 4.17 release in UE4-QA) fixes it:
answered Sep 07 '17 at 07:05 PM
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