Character feet inside material after adding tessellation
So I've just added tessellation in my material and my character seems to be getting inside the material so is there any fix for it? thanks.
asked Sep 05 '17 at 06:43 PM in Rendering
The fix would be to bake world position offset into landscape collision, coupled with using lower displacement values, and maybe using positive/negative displacement instead of only positive.
answered Sep 05 '17 at 08:02 PM
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