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Character feet inside material after adding tessellation

So I've just added tessellation in my material and my character seems to be getting inside the material so is there any fix for it? thanks.

SS: https://gyazo.com/6b15c08572cdd9f2d13d2ce62099e898

Product Version: UE 4.17
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asked Sep 05 '17 at 06:43 PM in Rendering

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DarkSoul Gaming
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The fix would be to bake world position offset into landscape collision, coupled with using lower displacement values, and maybe using positive/negative displacement instead of only positive.

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answered Sep 05 '17 at 08:02 PM

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avatar image DarkSoul Gaming Sep 05 '17 at 11:03 PM

Tried enabling bake world position offset but it didnt work and with low displacement values it doesnt actually look real so i gotta use high values

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