Character feet inside material after adding tessellation

So I’ve just added tessellation in my material and my character seems to be getting inside the material so is there any fix for it? thanks.

SS: Screenshot - 6b15c08572cdd9f2d13d2ce62099e898 - Gyazo

The fix would be to bake world position offset into landscape collision, coupled with using lower displacement values, and maybe using positive/negative displacement instead of only positive.

Tried enabling bake world position offset but it didnt work and with low displacement values it doesnt actually look real so i gotta use high values