Preview Rendering Level resets everytime I open new Level in game.

First of all there is still no way to save Preview Rendering Level, so you need to choose it every time after Engine launch. But the main problem is that if I start level in viewport with one Rendering level and open another level in game, it will be with default Shader Model 5 rendering level.

This still happens in 4.17

Is there a known fix/workaround?