User interface flipbook material, colums / rows issue

Hi everyone. I am newbie using materials, and i’m trying to make an animated user interface material using a flipbook. Everything works fine if i setup the flipbook with just one row, but if i add more than one the material will reproduce just the first row, ignoring the other(s).

This is the example, i’m have a spritesheet with 4 frames, segmented in 2 colums and 2 rows, every frame have a number (it will help to understand my problem).

The blueprint:

The result:

As you can see the sprite sheet is not fully read, just the first row is shown, is something wrong?

  • Sorry for the poor video, the geforce experience tool just does not want to record right now.

I know it’s old but the usual reason applies: first in google search.

So, I had a similar situation and in my case the problem rose from the texture’s tiling method being clamped instead of warped. I usually set it to clamped because warped can cause issues for compressed images along the edges but in this case that backfired.