How to get aicontroller from event beginplay?
Was following a tutorial for getting an AI enemy to use a behavior tree. The screen shot is from said tutorial which was done in an earlier version. I'm guessing since I am using 4.17 this part has changed. Any help very much welcomed.
asked Sep 05 '17 at 07:47 PM in Blueprint Scripting
That is now a pure function.
It can be called from inside a pawn.
Though, I suggest for you to put that code in your
answered Sep 05 '17 at 08:21 PM
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