Characters vanish in viewport when you get to close

Hello all, Ive ran into a strange problem was wondering if someone could help. I have a few drone AI’s flying around the scene but whenever they get close to the camera or something like that they vanish. I can still see their shadow on the street though. I also have other AI walking or standing post on the scene and I can get close no problem. I was wondering if maybe its because they are in the air. Theyre not flying by game code, but I animated their rigs above ground as to see like theyre flying.

It is most likely because their mesh is outside the CapsuleComponent. Unreal does not render objects that are out of your viewport and in this case it thinks they are because you cannot see the caspule component. Try actually making them fly instead of doing it in an animation

do they have some phys asset? It looks like their location and theirs bounds locations are not match, so they disappear when bounds go out of camera