BlueprintImplementableEvent performance cost?
With full blueprint nativization being supported now, does that mean that BlueprintImplementableEvent and BlueprintNativeEvent ufunctions don't have the previous performance cost that they used to have prior to nativization? Granted, it was a relatively insignificant overhead, but I'm curious if they are effectually the same as native c++ functions now. Much thanks to anyone who might know!
asked Sep 06 '17 at 01:31 AM in C++ Programming
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