Apologies for the lengthy description - it’s the only way I can think of to get all the pertinent information over to you so you can understand the situation…
I have three objects. I have MyCharacter, a capsule zooming across a flat grass landscape.
I also have a cube I set up whilst following a tutorial on how to make the cube an enemy and how to get it to detect my custom-made ‘bullets’, and it prints up on screen ‘Enemy Hit’ whenever I shoot that cube. The cube is in a blueprint and that blueprint is on the field.
Next to the cube I have imported 3 meshes from 3DS and pieced them together as a turret which has blueprints set up so it can track and shoot at me (no collision there, but that’s not what I’m posting about in this case).
I have set the same options on both the cube and all components of the turret blueprint to match the cube blueprint, and yet I cannot get it to hit the turret. So much so that bullets even pass through the turrets instead of blocking them like the settings are set to (as I said I copied the settings exactly from the cube.
Is there a fundamental flaw with my imported meshes? Should I have done something better in 3DS or exported them differently? Is there a problem with the Unreal Engine as regards to this…or, most likely, am I being dumber than mud and missing a key factor?
Please can anyone offer suggestions, or ask anything you need to ask.
Thank you
(new, but learning very fast - I love this engine)