Cooking failed / package failed

Hello I’m new to unreal 4 and just finished my project, I’m having trouble packing the game / cooking the game
here’s my log
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/Materials/MI_Door2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/Materials/MI_Door2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/Materials/MI_Door2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockKeypadLight → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockKeypadLight.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockKeypadLight.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockKeypad → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockKeypad.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockKeypad.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockFireEsc → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockFireEsc.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockFireEsc.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockBasic2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockBasic2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockBasic2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockBar → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockBar.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockBar.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_DoorPlateVent → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_DoorPlateVent.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_DoorPlateVent.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_DoorPlate → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_DoorPlate.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_DoorPlate.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/Animations/Kitchen_1_Upper_Wardrobe_Anim → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/Animations/Kitchen_1_Upper_Wardrobe_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/Animations/Kitchen_1_Upper_Wardrobe_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Props/desk_door → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Props/desk_door.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Props/desk_door.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Textures/picture_C → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Textures/picture_C.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Textures/picture_C.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Textures/picture_B → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Textures/picture_B.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Textures/picture_B.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Textures/glass_fakeB_C(2) → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Textures/glass_fakeB_C(2).uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Textures/glass_fakeB_C(2).uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Medicines/medicine_tiny_E → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_tiny_E.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_tiny_E.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Medicines/medicine_tiny_A → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_tiny_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_tiny_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Medicines/medicine_small_E → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_small_E.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_small_E.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Medicines/medicine_big_A → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_big_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_big_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Elevator/elevator_A(2) → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Elevator/elevator_A(2).uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for elevator_A(2). Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Doors/doors_A(2) → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Doors/doors_A(2).uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Doors/doors_A(2).uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Brushes/glass_C → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Brushes/glass_C.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Brushes/glass_C.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Brushes/glass_A → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Brushes/glass_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Brushes/glass_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/tile_A_Mat2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/tile_A_Mat2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for tile_A_Mat2. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/tile_A → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/tile_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for tile_A. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/picture_C → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/picture_C.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/picture_C.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/picture_B → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/picture_B.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/picture_B.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/lamps_Mat2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/lamps_Mat2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for lamps_Mat2. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/floorRubber_Mat → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/floorRubber_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for floorRubber_Mat. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/elevatorMat2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/elevatorMat2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for elevatorMat2. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/dummyLight_Mat2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/dummyLight_Mat2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for dummyLight_Mat2. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/dummyLight → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/dummyLight.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for dummyLight. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/4535/H2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/H2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/H2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/4535/FindFuse → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/FindFuse.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogUMG: Display: Widget Class FindFuse_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/FindFuse.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3_Mat → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Forcing save package D:/Unreal Engine 4/Game projects/Awoken 4.17/Content/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/4535/B_H_01 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/B_H_01.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/B_H_01.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/4535/657657567 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/657657567.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/657657567.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/3R3/lambert1 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/lambert1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/lambert1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/3R3/Head → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/Head.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/Head.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/3R3/Eyes → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/Eyes.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/Eyes.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/3R3/cartoon-eyeball-5 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/cartoon-eyeball-5.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/cartoon-eyeball-5.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/3R3/95684__sammyf70__lightning1 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/95684__sammyf70__lightning1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/95684__sammyf70__lightning1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/output1 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/output1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/output1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Forcing save package D:/Unreal Engine 4/Game projects/Awoken 4.17/Content/Awoken_BuiltData.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/Awoken_BuiltData → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/Awoken_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/Awoken_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Forcing save package …/…/…/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Forcing save package …/…/…/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Forcing save package …/…/…/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogRedirectors: Display: Timer ResolveTimeLoad 0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogRedirectors: Display: Timer ResolveTimeDelegate 0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogRedirectors: Display: Timer ResolveTimeTotal 0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: Packaging (Windows (64-bit)): Cook: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (Windows (64-bit)): Cook: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
UATHelper: Packaging (Windows (64-bit)): Cook: LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: Packaging (Windows (64-bit)): Cook: LogAssetRegistryGenerator: Display: Generated asset registry num assets 2625, size is 1353.26kb
UATHelper: Packaging (Windows (64-bit)): Cook: LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cook by the book total time in tick 124.652277s total time 128.164490
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Peak Used virtual 4369 Peak Used phsical 4367
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Hierarchy timer information
UATHelper: Packaging (Windows (64-bit)): Cook: Name: Length(ms)Root: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: StartCookByTheBookTime: 1594.444133ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GenerateAssetRegistryTime: 394.864248ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: CleanSandboxTime: 40.676706ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: ProcessingAccessedStrings: 15.139172ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: CollectFilesToCook: 405.083530ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: CookModificationDelegate: 0.008713ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GetObjectsWithOuter: 0.028847ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GeneratePackageNames: 5.139237ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: UnsolicitedPackageAlreadyCooked: 0.010241ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: PackageCast: 0.018613ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: FullGCAssetsContains: 0.006841ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: AddUnassignedPackageToManifest: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GetCachedName: 4.958101ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: AddToPackageList: 4.845077ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GenerateLongPackageName: 10.402868ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: TickCookOnTheSide: 124646.782989ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: ShouldCook: 0.430806ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: LoadPackage: 67779.547984ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: CallBeginCacheForCookedPlatformData: 5675.392076ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: PostLoadPackageFixup: 364.018062ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: UnsolicitedMarkup: 320.544267ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GetObjectsWithOuter: 59.577761ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GeneratePackageNames: 253.076077ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: UnsolicitedPackageAlreadyCooked: 232.372254ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: PackageCast: 20.358428ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: FullGCAssetsContains: 17.261110ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: AddUnassignedPackageToManifest: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GetCachedName: 49.479023ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: AddToPackageList: 7.675156ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SavingPackages: 50438.239768ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: PrecachePlatformDataForNextPackage: 105.071165ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: PrecachePlatformDataForNextNextPackage: 13963.070808ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SaveCookedPackage: 36172.123218ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: LoadPackage: 6.183071ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GEditorSavePackage: 34271.175336ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: ConvertingBlueprints: 105.688583ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: ClearAllCachedCookedPlatformData: 16.053826ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: EnqueueUnsavedPackages: 6.839907ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GeneratingBlueprintAssets: 1471.542951ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SavingCurrentIniSettings: 31.521391ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: ProcessingAccessedStrings: 10.526659ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SavingAssetRegistry: 322.607262ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: BuildChunkManifest: 148.524048ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SaveManifests: 52.714428ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SaveRealAssetRegistry: 120.913872ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: IntStats
UATHelper: Packaging (Windows (64-bit)): Cook: LoadPackage=779
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SavedPackage=2669
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Took 0.578286s to verify the EDL loading graph.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: BlockingTimeSec=0.000001
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.001487
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: NumPackagesLoaded=915
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: LoadPackageTimeSec=71.270673
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: NumPackagesSaved=2669
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SavePackageTimeSec=33.423184
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=5.157252
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TagPackageExportsTimeSec=3.230617
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ResetLoadersForSaveTimeSec=6.259083
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.021353
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.002472
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=1.154920
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SerializeExportsTimeSec=1.236176
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SerializeBulkDataTimeSec=3.301150
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: AsyncWriteTimeSec=0.008013
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: MBWritten=4518.586938
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0.CookWallTimeSec=146.354500
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=17.549237
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=128.805248
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.594454
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000011
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=126.519603
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=67.825872
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=36.178638
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=19.704287
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.145696
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.004364
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000089
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000211
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000031
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TotalGetHits = 15688
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TotalGets = 15698
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TotalHitPct = 0.999363
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: LocalHitPct = 0.899159
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SharedHitPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: OtherHitPct = 0.100204
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: MissPct = 0.000637
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Texture (Streaming) 61.34 0.07 0 3867.35
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: MaterialShader 9.34 9.34 0 69.23
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: PhysX (BodySetup) 3.05 3.05 0 72.92
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: StaticMesh 2.64 2.64 0 222.99
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Texture (Inline) 1.26 1.26 0 342.61
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SoundWave 0.39 0.39 0 20.46
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: NavCollision 0.34 0.34 0 3.68
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: LandscapeCollision (Heightfield) 0.12 0.12 0 7.04
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ReflectionCapture 0.10 0.10 0 11.00
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: GlobalShader 0.05 0.05 0 2.35
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: CookResults: Error: Error loading D:/Unreal Engine 4/Game projects/Awoken 4.17/Content/MyMap.umap!
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogCook: Error: Error loading D:/Unreal Engine 4/Game projects/Awoken 4.17/Content/MyMap.umap!
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Failed to read package file summary, the file “…/…/…/…/Game projects/Awoken 4.17/Content/MyMap.umap” is too small (0 bytes, expected at least 32 bytes)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/Awoken
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Awoken
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler MyCharacter] Input Axis Event references unknown Axis ‘MoveLeftd’ for InputAxis MoveLeftd
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler MyCharacter] Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler MyCharacter] Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler MyCharacter] InputAction Event references unknown Action ‘Jump’ for InputAction Jump
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler MyCharacter] [0021.61] Compile of MyCharacter successful, but with 4 Warning(s) [in 40 ms] (/Game/Blueprints/MyCharacter.MyCharacter)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler FirstPersonCharacter] InputAction Event references unknown Action ‘ResetVR’ for InputAction ResetVR
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler FirstPersonCharacter] InputAction Event references unknown Action ‘Jump’ for InputAction Jump
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler FirstPersonCharacter] Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler FirstPersonCharacter] Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler FirstPersonCharacter] [0051.39] Compile of FirstPersonCharacter successful, but with 4 Warning(s) [in 8 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’: Can’t find file ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘…/…/…/…/Game projects/Awoken 4.17/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/FirstPersonBP/Maps/Firs
tPersonExampleMap.umap.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: The file ‘…/…/…/…/Game projects/Awoken 4.17/Content/MyMap.umap’ contains unrecognizable data, check that it is of the expected type.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/VoiceActing/07_-Default.07-Default for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/VoiceActing/putkee.putkee
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/VoiceActing/07
-Default.07-_Default for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Mannequin/Character/Mesh/hair.hair for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Mannequin/Character/Mesh/hair_basecolor.hair_basecolor
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Mannequin/Character/Mesh/hair.hair for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Mannequin/Character/Mesh/shoes.shoes for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Mannequin/Character/Mesh/shoes_basecolor.shoes_basecolor
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Mannequin/Character/Mesh/shoes.shoes for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Bellrun/Models/NewFolder/NewFolder/NewFolder/NewFolder/Schoolguy.Schoolguy for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Bellrun/Models/NewFolder/NewFolder/NewFolder/NewFolder/School_guy_basecolor.School_guy_basecolor
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Bellrun/Models/NewFolder/NewFolder/NewFolder/NewFolder/Schoolguy.Schoolguy for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file ‘/Game/NewFolder/Camera09_Video3’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/NewFolder/Camera09_Video3’: Can’t find file ‘/Game/NewFolder/Camera09_Video3’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/NewFolder/Camera09_Video3’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/NewFolder/Camera09.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘…/…/…/…/Game projects/Awoken 4.17/Content/NewFolder/Camera09.uasset’: Can’t find file for asset ‘/Game/NewFolder/Camera09_Video3’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/NewFolder/Camera09.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/NewFolder/Camera09_Video3’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/NewFolder/Camera09_Video3’: Can’t find file for asset ‘/Game/NewFolder/Camera09_Video3’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/NewFolder/Camera09_Video3’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/NewFolder/Cam.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘…/…/…/…/Game projects/Awoken 4.17/Content/NewFolder/Cam.uasset’: Can’t find file for asset ‘/Game/NewFolder/Camera09_Video3’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/NewFolder/Cam.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/NewFolder/Cam.Cam for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/NewFolder/Cam.Cam for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’: Can’t find file ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘…/…/…/…/Game projects/Awoken 4.17/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/FirstPerso
nBP/Blueprints/FirstPersonProjectile.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file ‘/Game/ArbitraryStudio/Doors/Textures/NewFolder/T_Door_D’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: Failure - 2 error(s), 163 warning(s)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: Execution of commandlet took: 128.90 seconds
UATHelper: Packaging (Windows (64-bit)): Cook: LogOnline: Display: Unloading online subsystem: NULL
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 153.1510603s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for D:\Unreal Engine 4\Game projects\Awoken 4.17\Awoken.uproject; see log C:\Users\Ben\AppData\Roaming\Unreal Engine\Automatio
nTool\Logs\D+Unreal+Engine+4+UE_4.17\Cook-2017.09.06-03.59.45.txt
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): — End of inner exception stack trace —
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

Hi JayneP68,

The error was generated due to some issue with trying to load the map MyMap.umap. Try to load it in the editor, resave it and then package your project again to see if that solved the issue.

UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: CookResults: Error: Error loading D:/Unreal Engine 4/Game projects/Awoken 4.17/Content/MyMap.umap!
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogCook: Error: Error loading D:/Unreal Engine 4/Game projects/Awoken 4.17/Content/MyMap.umap!
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Failed to read package file summary, the file "../../../../Game projects/Awoken 4.17/Content/MyMap.umap" is too small (0 bytes, expected at least 32 bytes)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/Awoken
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Awoken

Hope that helps.

Cheers,