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Which Online Subsystems Does Unreal Trust and Recommend?

I am new to the concept of an online subsystem. I was reading through some of the terms of the Steam Agreement and I am hesitant to go forward with registering an account. On the other hand, I read somewhere that Dota 2 and League of Legends use Steam. Therefore am assuming that Steam and their agreements can be trusted. However, it might be the case that Dota 2 and League of Legends have a different agreement than the one that I looking into, specifically the developer account with Steam.

  1. What online subsystems does Unreal Trust and Recommend for developers who want to use Unreal's online subsystem feature?

  2. Is there any advice you can offer for as to how to approach this? Like, do you guys think Dota 2 and League of Legends have their own special agreements that might worth looking into? Or something like this.

  3. Perhaps I am overthinking this, and I would be happy to accept a good explanation as to why I would be overthinking this.

I want to use an existing Online Subsystem like the Steam Online Subsystem, but I am definitely not a lawyer and I am worried about how the agreements are going to affect my possible product. Since I do not have a law background, I was hoping you guys might be able to provide some guidance on this topic.


Product Version: UE 4.17
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asked Sep 06 '17 at 06:31 AM in Legal & Licensing

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avatar image atypic STAFF Sep 06 '17 at 01:54 PM

I would say that Epic supports a broad range of platforms (like Steam, PS4, iOS, Android, etc.), but I can't give advice on the legal agreements between developers and those platform providers. Perhaps others in the community will answer though.

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