Why does my foliage almost disappear when I move further away?
I'm doing a fly-through render and when I render far away from these Evermotion trees they lose detail, is that down to the LOD's of the tree models or a setting within my camera? My cinecamera does have an LOD drop down with low-medium-high settings but it doesn't appear to make a difference. I also turned off 'auto compute LODs' and set the LOD screen space on all meshes to 1, no difference, the trees themselves only seem to have LOD '0'. In the foliage painter there is a cull setting but that makes no difference either. I am rendering at 1920x1080.
Please let me know what I can do to resolve this.
asked Sep 06 '17 at 08:45 AM in Using UE4
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