Physics asset simulation problem - Ragdoll flies everywhere
Ive been trying to simulate a custom character made from MakeHuman, When i simulate it flies everywhere, ive made the sphere collider's size accordingly to the mesh, and turned of all collisions in the bodies but yet they just end up going crazy no matter what i do
any way to fix this?
asked Sep 06 '17 at 07:56 AM in Using UE4
True Origins Int
Follow this question
Once you sign in you will be able to subscribe for any updates here