Build Error

Hey! I’m having an problem packaging my game. I searched it up but I don’t know what to do. Please explaine to me like I’m a 5 year old.

LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(1864411127) SRandInit(1864411127).
LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.132922
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.17-CL-3586342
LogInit: Engine Version: 4.17.1-3586342+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Net CL: 3573198
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
LogInit: Compiled (64-bit): Aug 15 2017 02:05:26
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line:  
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: FIGUEIRA
LogInit: User: GuilhermeFigueira
LogInit: CPU Page size=4096, Cores=3
LogInit: High frequency timer resolution =3.117187 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 277.69 MB used, 277.69 MB peak
LogMemory: Process Virtual Memory: 279.85 MB used, 279.85 MB peak
LogMemory: Physical Memory: 5408.08 MB used,  10912.57 MB free, 16320.66 MB total
LogMemory: Virtual Memory: 672.58 MB used,  10912.57 MB free, 134217728.00 MB total
LogInit: Using OS detected language (pt-BR).
LogInit: Using OS detected locale (en-US).
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
LogD3D11RHI:       4058/0/8160 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/8160 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
LogWindows:    1. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows:    2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows:    3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4 
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970
LogD3D11RHI:   Driver Version: 385.28 (internal:22.21.13.8528, unified:385.28)
LogD3D11RHI:      Driver Date: 8-9-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -17 characters bigger than the processId version (../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Intermediate/Shaders/WorkingDirectory/26808/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Guilherme Figueira/AppData/Local/Temp/UnrealShaderWorkingDir/C489E544409D27D4FA480BA5A7BE4C9F/'.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
LogTemp: Display: Loaded TP Android_ATCTargetPlatform
LogTemp: Display: Loaded TP Android_DXTTargetPlatform
LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
LogTemp: Display: Loaded TP Android_MultiTargetPlatform
LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager: Display: Building Assets For Windows
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.10s 93MB C:/Users/Guilherme Figueira/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Guilherme Figueira/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Guilherme Figueira/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0262 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: No automatic skeletal mesh reduction module available
LogMeshReduction: No automatic mesh merging module available
LogMeshMerging: No automatic mesh merging module available
LogNetVersion: Horror , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 4084371915)
LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.040244 seconds
LogUObjectArray: 35826 objects as part of root set at end of initial load.
LogUObjectAllocator: 7529328 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Controle de origem desativado
SourceControl: Controle de origem desativado
SourceControl: Controle de origem desativado
SourceControl: Controle de origem desativado
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 102
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Realtek HD Audio 2nd output (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.08s 93MB C:/Users/Guilherme Figueira/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={8DA91E30-4506-BD30-E268-A5AA54AA41E1}
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Carregar Editor
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogFileCache: Scanning file cache for directory 'C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/' took 0.01s
SourceControl: Controle de origem desativado
Cmd: MAP LOAD FILE="../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Compilação de Iluminação
MapCheck: New page: Verificação de Mapa
LightingResults: New page: Compilação de Iluminação
LogAIModule: Creating AISystem for world Corredor
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 57.79ms to complete.
LogFileHelpers: Loading map 'Corredor' took 0.775
LogCollectionManager: Loaded 0 collections in 0.001462 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Developers/GuilhermeFigueira/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 2386 classes and 500 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0018 seconds. Added 1 classes and 2 folders.
LogSlate: Took 0.000196 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogRenderer: Reallocating scene render targets to support 1088x576 Format 10 NumSamples 1 (Frame:1).
LogSlate: Took 0.000189 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 17.71 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogContentStreaming: Texture pool size now 1000 MB
LogAssetRegistry: Asset discovery search completed in 12.0075 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000050 seconds (updated 0 objects)
LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogTemp: Repeating last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Corredor.Corredor:PersistentLevel' has LevelScriptBlueprint '/Game/Corredor.Corredor:PersistentLevel.Corredor' with GeneratedClass '/Game/Corredor.Corredor_C' with ClassGeneratedBy '/Game/Corredor.Corredor:PersistentLevel.Corredor'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: Sessão de PIE : Corredor (Sep 6, 2017, 10:59:13 AM)
LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Corredor
LogPlayLevel: PIE: StaticDuplicateObject took: (0.006423s)
LogAIModule: Creating AISystem for world Corredor
LogPlayLevel: PIE: World Init took: (0.000554s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Corredor.Corredor to /Game/UEDPIE_0_Corredor.Corredor (0.007222s)
LogInit: XAudio2 using 'Realtek HD Audio 2nd output (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'FirstPersonGameMode_C'
LogWorld: Bringing World /Game/UEDPIE_0_Corredor.Corredor up for play (max tick rate 0) at 2017.09.06-09.59.13
LogWorld: Bringing up level for play took: 0.003360
LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 11 classes and 0 folders.
PIE: Momento de início de reprodução no editor para /Game/UEDPIE_0_Corredor 1.049
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Corredor.Corredor:PersistentLevel' has LevelScriptBlueprint '/Game/Corredor.Corredor:PersistentLevel.Corredor' with GeneratedClass '/Game/Corredor.Corredor_C' with ClassGeneratedBy '/Game/Corredor.Corredor:PersistentLevel.Corredor'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Corredor.Corredor:PersistentLevel' has LevelScriptBlueprint '/Game/Corredor.Corredor:PersistentLevel.Corredor' with GeneratedClass '/Game/Corredor.Corredor_C' with ClassGeneratedBy '/Game/Corredor.Corredor:PersistentLevel.Corredor'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Corredor.Corredor:PersistentLevel' has LevelScriptBlueprint '/Game/Corredor.Corredor:PersistentLevel.Corredor' with GeneratedClass '/Game/Corredor.Corredor_C' with ClassGeneratedBy '/Game/Corredor.Corredor:PersistentLevel.Corredor'
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.Horror
LogTemp: CWD: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.17
LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = FIGUEIRA/C/Program Files/Epic Games/UE_4.17/Engine/Binaries --- GameBranchPath = FIGUEIRA/C/Program Files/Epic Games/UE_4.17/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\Guilherme Figueira\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
UATHelper: Empacotamento (Windows (64 bits)): Running AutomationTool...
UATHelper: Empacotamento (Windows (64 bits)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Horror.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Horror.uproject" -cook -stage -archi
ve -archivedirectory="C:/Users/Guilherme Figueira/Desktop/Dungeon 51" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -utf8output
UATHelper: Empacotamento (Windows (64 bits)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Horror.uproject
UATHelper: Empacotamento (Windows (64 bits)): Project.Cook: ********** COOK COMMAND STARTED **********
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Horror.uproject
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.17\Engine\Programs\AutomationTool\Saved\Cook-2017.09.06-10.03.26.txt
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Horror.uproject" -run=Cook  -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\UE_4.17\Engine\Pro
grams\AutomationTool\Saved\Cook-2017.09.06-10.03.26.txt" -stdout -CrashForUAT -unattended  -UTF8Output
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: Running engine for game: Horror
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: RandInit(-1469822387) SRandInit(-1469822387).
LogSlate: Took 0.000151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Guilherme Figueira/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP MacClientTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP MacServerTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP MacTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP WindowsClientTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP WindowsServerTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP WindowsTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_ATCTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_DXTTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_MultiTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP HTML5TargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP LinuxClientTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP LinuxServerTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP LinuxTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Mobile HDR setting 1
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Creating asset registry
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Sandbox cleanup took 0.702 seconds for platforms WindowsNoEditor  iterative false
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/ViewportInteractionAssetContainerData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/ViewportInteractionAssetContainerData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for ViewportInteractionAssetContainerData. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/SplitComponents -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridPlaneMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSounds/Master -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_PickUp -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Down -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Up -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Selection_Changes -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleIndicator -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleQuarter -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/StartRotationHandleIndicator -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoFreeRotation -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslateArrowHandle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Key -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Main -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Xray -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/Camera/CineMat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBold -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoLight -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/Black -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Meshes/GearVrController -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Materials/GearVRControllerMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Textures/GearVRController_AO -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Color -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Normal -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/VREditorAssetContainerData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/VREditorAssetContainerData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for VREditorAssetContainerData. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksB -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/T_VivePreController_EM -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksA -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerDiffuse -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerSpec -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/CursorPointer -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentHoverMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_End -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_Start -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Close -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Drop -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Open -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Pick_Up -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Floating_UI_Open-001 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Radial_Menu_FadeOut -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Teleport_Mode_Entered -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/VR_teleport -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Close -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Move -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/M_ContentWindow -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Disk -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/DiscMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/KeyDiskMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Pointer -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/ArrowMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/FloatingText/JointSphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/FirstPersonOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/FirstPersonOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for FirstPersonOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/ContentIntroCurve -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/DummySprite -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/RobotoTiny -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBloomKernel -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Cube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Sphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Cylinder -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Cone -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Plane -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMeshes/Cube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks (post truncated)

Hi Anzu420,

Your project failed during the actual packaging stage when it is copying all the files to the appropriate locations. The actual error is that the drive with the location it is copying all the files to doesn’t have sufficient enough disk space.

 UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
 UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
 UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
 UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
 UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
 ing, waiting 10s and retrying.

Hope that helps. Cheers,