x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Find rotation axis, tracked Vive controller

Hello!

I'm developing a wheelchair simulator for Virtual Reality.

I was using vive tracking pucks placed in the center of the wheels to get their rotation in the engine. (example video: https://www.youtube.com/watch?v=8shuYqpNuSQ)

Now I want to use the tracking pucks to track the person's wrists and I have placed a Vive controller on the wheel. The problem is that it doesn't rotate around the wheel axis like the puck did. Does anybody know a way to 'calibrate' or transform the controller rotation so I can get the correct axis rotation data? This is what the motion looks like right now: https://youtu.be/dhOHVFyeblY

It should rotate vertically, or maybe better calibrated so it would work on wheelchairs with wheels at an angle.

Thanks!

Product Version: UE 4.17
Tags:
more ▼

asked Sep 06 '17 at 10:28 AM in Blueprint Scripting

avatar image

thibaultvdb
3 1 2

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question