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Find rotation axis, tracked Vive controller


I'm developing a wheelchair simulator for Virtual Reality.

I was using vive tracking pucks placed in the center of the wheels to get their rotation in the engine. (example video: https://www.youtube.com/watch?v=8shuYqpNuSQ)

Now I want to use the tracking pucks to track the person's wrists and I have placed a Vive controller on the wheel. The problem is that it doesn't rotate around the wheel axis like the puck did. Does anybody know a way to 'calibrate' or transform the controller rotation so I can get the correct axis rotation data? This is what the motion looks like right now: https://youtu.be/dhOHVFyeblY

It should rotate vertically, or maybe better calibrated so it would work on wheelchairs with wheels at an angle.


Product Version: UE 4.17
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asked Sep 06 '17 at 10:28 AM in Blueprint Scripting

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