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Quadruped AimOffset Issue (Deer from Kite Demo)

Hi everyone, I've seen the deers from the kite demo operating according to a component which is called "AimOffset", related to their Animation Blueprint, and which handles the legs position on the ground/terrain/navmesh. This "AimOffset" component, apparently, communicating somehow with terrain data, inclines the deer making the mesh fit to the slopes of the terrain. I am willing to create the same AimOffset for my quadruped in my own project, but the one from the kite demo is related to a variable (a rotator), called "Incline Rotation", inside of the Animation Blueprint, and this rotator refers to some C++ scripted classes, and probably it receives data from that specific terrain the kite demo project has. I would like to know if there is a way to make this AimOffset work according to navmesh terrain data (terrain inclination) exclusively via Blueprint, being that i can't find a way to get these terrain/navmesh informations for the "Incline Rotation" variable to elaborate. I hope my question is clear, english is not my native language unfortunately. Thanks for the attention, i hope someone has the knowledge to make it through.. LB

Product Version: UE 4.17
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asked Sep 06 '17 at 11:18 AM in Blueprint Scripting

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