Editor crashes when creating new blueprint

I don’t think i ever faced this crash but all i did was creating a savegame blueprint and the editor crashed. Here is the crashdump and callstack:

https://1drv.ms/u/s!AshlE4zYrQfJxwpHLIBF8nljejYQ

Access violation - code c0000005 (first/second chance not available)

icuuc53
UE4Editor_ContentBrowser!SContentBrowser::NewAssetRequested() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1416]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(FString const & __ptr64,TWeakObjectPtr<UClass,FWeakObjectPtr>)>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(FString const & __ptr64,TWeakObjectPtr<UClass,FWeakObjectPtr>)>::ExecuteIfSafe() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor_ContentBrowser!TBaseDelegate<void,FString const & __ptr64,TWeakObjectPtr<UClass,FWeakObjectPtr> >::ExecuteIfBound() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:628]
UE4Editor_ContentBrowser!FNewAssetOrClassContextMenu::ExecuteNewAsset() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\contentbrowser\private\newassetorclasscontextmenu.cpp:428]
UE4Editor_ContentBrowser!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int,0,1,2>,FString,TWeakObjectPtr<UClass,FWeakObjectPtr>,TBaseDelegate<void,FString const & __ptr64,TWeakObjectPtr<UClass,FWeakObjectPtr> > >::ApplyAfter<void (__cdecl*const & __() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\templates\tuple.h:423]
UE4Editor_ContentBrowser!TBaseStaticDelegateInstance<void __cdecl(void),FString,TWeakObjectPtr<UClass,FWeakObjectPtr>,TBaseDelegate<void,FString const & __ptr64,TWeakObjectPtr<UClass,FWeakObjectPtr> > >::ExecuteIfSafe() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1051]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1002]
UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165]
UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\templates\tuple.h:497]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:399]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5199]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:232]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5188]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5690]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5670]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1718]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2161]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:881]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:721]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3151]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll