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Unreal Tournament crashing on mac

Hi I get this crash and error at random intervals, bot matches seem to work fine, except for Team Deathmatch, and multiplayer games on servers. I have the most success playing bot deathmatches and team capture the flag, the rest of the game modes randomly crash with this error.

Im running Mac Sierra OS iMac (27-inch, Late 2013) 3.4 GHz Intel Core i5 24 GB 1600 MHz DDR3 NVIDIA GeForce GTX 775M 2048 MB

the error is >>

LoginId:27224386c44ec2d7c020d1921ce8b75c EpicAccountId:9e748ec800a140caaf3d51c1c08f8f87

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10431a2cb (filename not found) [in UE4-Core-Mac-Shipping.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x104433aff (filename not found) [in UE4-Core-Mac-Shipping.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x1044d644c (filename not found) [in UE4-Core-Mac-Shipping.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10447a4db (filename not found) [in UE4-Core-Mac-Shipping.dylib] GameThreadWaitForTask(TRefCountPtr const&, bool) Address = 0x107d7940b (filename not found) [in UE4-RenderCore-Mac-Shipping.dylib] FlushRenderingCommands() Address = 0x107d765bb (filename not found) [in UE4-RenderCore-Mac-Shipping.dylib] UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) Address = 0x105acf8f6 (filename not found) [in UE4-Engine-Mac-Shipping.dylib] UUTGameEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) Address = 0x14032d9c1 (filename not found) [in UE4-UnrealTournament-Mac-Shipping.dylib] UEngine::TickWorldTravel(FWorldContext&, float) Address = 0x105ace766 (filename not found) [in UE4-Engine-Mac-Shipping.dylib] UGameEngine::Tick(float, bool) Address = 0x1053be243 (filename not found) [in UE4-Engine-Mac-Shipping.dylib] UUTGameEngine::Tick(float, bool) Address = 0x1403282a2 (filename not found) [in UE4-UnrealTournament-Mac-Shipping.dylib] FEngineLoop::Tick() Address = 0x10426db38 (filename not found) [in UE4-Mac-Shipping] GuardedMain(wchar_t const*) Address = 0x10426eaa2 (filename not found) [in UE4-Mac-Shipping] -[UE4AppDelegate runGameThread:] Address = 0x104275ce7 (filename not found) [in UE4-Mac-Shipping] -[FCocoaGameThread main] Address = 0x1043e0f39 (filename not found) [in UE4-Core-Mac-Shipping.dylib] Unknown() Address = 0x7fffb74378ad (filename not found) [in Foundation] _pthread_body Address = 0x7fffcb3ad93b (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fffcb3ad887 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fffcb3ad08d (filename not found) [in libsystem_pthread.dylib]

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asked Sep 06 '17 at 12:12 PM in Bug Reports

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Hellspawnic
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Hey Hellspawnic,

For issues with Unreal Tournament, please visit http://help.unrealtournament.com/

You can use the Email Us button on that site to send your bug report in to the UT team.

Have a great day

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answered Sep 07 '17 at 12:00 PM

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Sean L ♦♦ STAFF
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