Rotating a mesh inside of a praticle emitter

Hey guys,

so i have a particle emitter that is spawning a static mesh with a vertex animation baked into the uv’s of the mesh. everything is working fine except that i need to rotate which way the mesh is facing but neither the initial rotation or the initial mesh rotation work and obviously just rotating the particle system doesn’t work either.

I’m basically trying to recreate Illaoi’s Q ability from League of Legends but instead of my tentacle slamming the ground in front of my character its off 90 degrees.

Thanks,
Emilio ‘Pariah’ Carrillo

Maybe you could rotate the mesh 90 degrees and re-import it?

But is your Particle System set to Local Space when you try to rotate the Particle System?

yes sorry been really busy but his was the issue I was having, thanks for the quick responses

In my case, set Screen Alignment to PSA_Velocity in Required module solves this problem.