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Media Textures & Materials won't generate dynamically in BP

Hey fellow devs!

My goal is to construct a full videoplayer when firing an event.

I am constructing a File Media Source, fill it with a path, construct a Media Player and a Media Texture. Then I take a material with a texture parameter named "media", create a dynamic material instance of it, set the constructed Media Texture as new Texture parameter and assign the Material to a static mesh. Last but not least I assign the Media Texture to the Media Player and open a File that should be played.

The result is a gray material on my static mesh and a "LogUObjectGlobals:Warning: Failed to find object 'Class None." in my Output Log.

Also when I try to convert the Texture Input of a Media Texture to a Texture Parameter I get the Error "Param2D> requires Texture2D". Meaning that a Media Texture isn't technically a Texture 2D and due to that won't work as a parameter?

Maybe there is something very simple I just missed?

Kind Regards

Schnittbrot alt text alt text

Product Version: UE 4.16
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asked Sep 07 '17 at 08:31 AM in Rendering

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avatar image vandijckv Mar 30 '19 at 02:51 PM

Hi Schnittbrot, I am a solution for a very similar problem. did you had any luck figuring it out and sharing it with me and the community?

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Hey Schnittbrot and anyone else having this problem, If you left click on the drop down in ("Your Material">Material Expression Texture Base>Sampler Type) you should see "External". Just select that and you should be good. Just on here looking for answers to my own issues thought I would help out....

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answered Jun 21 '18 at 08:31 PM

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