Hi all!
I’m doing some optimization of our project and we have vast swaths of objects created with the foliage tool. I wanted to make sure that our clustering is sane so that decent amounts of objects will actually be occlusion culled.
I was wondering if there was any way to visualize how the foliage tool has decided to cluster the objects for draw calls. This way I can manually tune my cluster radius if things aren’t going well.
This was a cool tip - just note that it appears to be a bit of a lie when it comes to HISMs (ones with LODs, at least). I applied my own debug material (give every object[cluster] a random color), and the clusters are absolutely HUGE, while that show flag was showing quite sane cluster bounds and leaving me wondering why massive amounts of foliage was being drawn outside the frustum.