What I trying to do:
So I am developing my game on a Windows PC.
I can build the game fine with development Certificate an mobile provision and deploy to my IOS device.
Now I want to test In-App purchases and to do so I have to upload my game to Itunes connect.
To upload to Itunes connect I think you have to package the game with Distribution Certificate and Distribution mobile provisioning profile from MAC OS.
I ported the game to my Mac and created new distribution certificate and mobile provisioning profile.
Cert and Provisioning shows valid but packaging it just doens't work (screenshot).
So now I am trying to get it to work for days now and I literally searched through every forum post and tried everything I could find but I can't get it to work.
What I tried so far:
-Revoke and make new cert and provisioning profile
-copy the provisioning profile to [Projektname]/Build/IOS
-Install the mobile provisioning in Unreal project settings via the import button
-Install the mobile provisioning via xCode by double clicking on it
-When installing via xCode, xCode changes the name of the mobile provision to a string of lettes and numbers. Renamed the mobile provision back to [Projectname].mobileprovision but still doesn't work
-export the mobile provision, certificate and Keypair(.key, .p12) from Mac to my windows pc and package it there but Unreal engine doesn't accept the Keypair
-Also isntalled Apple Worldwide Developer Relations Certification Authority in the Keychain access on my Mac
-Also in Keychain Acces set the Key paired with the Distribution Certificate to allow all aplications to access this item
The game is Blueprint only.
Also note in the message log it says a provision is required for deploying your app to the device but I don't want to deploy to device?! I want to package a build for distribution.
-macOS Sierra version 10.12.6
-xCode version 8.3.3
my Windows PC:
-Windows 8.1 64bit
Sep 07 '17 at 11:28 AM
in Packaging & Deployment