Why texture's resolution are become low when it packaged ?
I have a problem that textures are become low resolution when it packaged to exe. I'm using 4k , 2k and lower texture's , so I changed the streaming pool size to 8000 in "ConsoleVariables.ini". Then it successful in UE Editor , but when packaged textures are become low resolution. I have no ideas about this. I hope someone know about this problem.
speck windows7 2x xeon E5 geforce GTX 1080 Ti 12BG memory 128GB
asked Sep 07 '17 at 01:48 PM in Packaging & Deployment
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