I have completed an Archviz scene and made a short movie with sequencer in Ue4. I now want to render the movie out and export to another video editing software to add audio. ( I am using Hitfilm editing software)
I cannot get a smooth rendered video. I have unchecked “Force Fixed Frame Interval Playback”. I have tried with and without compression. I have tried from 24 fps - 60 fps and it continues to render choppy. I have tried to render it separately. I have tried every different type of format and option and it still renders jerky.
Can anyone tell me what settings I need to render to get best results. The video rendered is choppy, jerky and doesnt track smoothly. Does anyone know the best render settings if I want to export it and import into HitFilm Editing Software.
All the shots PIE smoothly. The shots track very smooth when I play in editor, but lag big time when exported and played with Media player and also when I import into HitFilm (Video Editing Software).
I am trying now to export one shot at a time.
I am exporting Video, Frame rate 30 fps, 1920X1080 (16:9), no compression and I’m using separate process to export.
Even when I export 1 shot, I open it and it plays with a lot of lag.
Are there any settings which help with jerky, choppy, lagging video.
I managed to export a 5 second movie, and its 20GB, Do you know best way to avoid big file sizes, must I use a 3rd party software to now compress every 5 second clip I make.
I have worked 4 months on this project, I have to finish this video, I have no other options, and everything is going wrong.
Don’t render movies - render frames - If your really concerned about size jpeg at 80% otherwise png’s - they have the best quality shy of the EXR ones . You can also put sound into sequencer .
Actually, so sounds like the choppiness isn’t from the UE4, it’s from playing back the uncompressed movie in windows movie player or HitFilm?
I’d suggest turning on Use Compression, and try with quality 75 in the Render Movie Settings. I rendered a test movie (5 seconds, 1920x1080, 30 fps) and it came out to be around 125MB. The uncompressed one was about 1GB and it lags a bit when starting to play it in windows movie player.
Hi this whole problem is essentially a Media player playpack and there is no problem with ue4. If you are rendering a video i recommend putting the final output into handbrake and change it to mp4.
But i definitely suggest rendering in image sequences and combining them all into ant video editing softwar mye.