Compare location of child actor of same parent
Hi, I am having trouble comparing the location of two actors collision components that share the same parent. The output of the location shows as 0 because I am technically comparing it to itself. It will print out all the locations of the actors that are currently on the screen simply by getting world location, breaking the vector, and then plugging the Z axis into print, but I can't compare them by more than/less than because it is checking against itself only.
asked Sep 07 '17 at 06:14 PM in Blueprint Scripting
I dont quite understand but to get the child actor's location you can use get all child actor, it returns array of actor so you need to define what kind of actor is that, the BP like this
answered Sep 08 '17 at 07:16 AM
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