Foliage triggers many begin/end overlap events
This is already logged as
But was never fixed, so I'm reopening.
Foliage overlaps trigger a ton of begin/end overlap events. Even when you aren't actually leaving the volume.
I'm just walking into the box and it sets off 10 begin overlap begin and end events.
The foliage collision is set to OverlapOnlyPawn.
I also tried OnActorBeginOverlap/OnActorEndOverlap and it gave the same behavior.
Here is another screenshot where I am printing out the Overlapped Component, Other Actor, Other Comp, and self in that order.
I tested with the same setup but placing the bush as a static mesh instead of foliage and it functions correctly.
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I have managed to fix it by creating another sphere collision in the character blueprint, and casting to instanced foliage actor. Now it sends correct overlap events.
answered Nov 09 '18 at 02:37 PM
correct me if I'm wrong, but from the blueprints above it seems that it only prints that when it is colliding with other foliage actors. If you want just an overlap with your character, just take the event outputs and filter out whatever is not a character (or whatever it is you want to get overlap events from). Why it only happens when you walk into it, I cannot explain. Sorry if I don't understand.
answered Sep 07 '17 at 10:16 PM
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