Converting actors to BP breaks animation?
Hello, I am trying to make a house with a door that rotates when a button is pressed. I have a working one that i want to duplicate over and over but when i select all the components and convert them to a BP and then drag and drop the BP to make a 2nd instance of the house all the animations are deleted even on the original model too. Any help would be awesome. I will attach some pictures one is the trigger box and the level sequence setup and the other is the levelBP code.
asked Sep 08 '17 at 01:10 AM in Blueprint Scripting
Your animation logic is in the
To solve that you have to make the animation logic part of the house blueprint. There are different ways to do that: you can expose blueprint variables to Matinee and update it in your BP; or you can simply manually rotate the door using a Timeline. These are the two that immediately come to mind.
answered Sep 08 '17 at 01:48 AM
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