[4.17.2] World Context Invalid in Blueprint Function Library
I've just converted my project from 4.15 and I've got a somewhat annoying problem. As the title says, I can't access any Gameplay Statics (game instance, character players, etc.) from global functions. It returns null every time. It returns null on other occasions too, basically every time the "World Context Object" node appears, the instances will return null.
A workaround is to use macro libraries instead, but the changes would take a great amount of time. I'd like to know if it's really a bug, and will be fixed, or it's intended.
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here https://issues.unrealengine.com/issue/UE-49567 . You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
answered Sep 11 '17 at 01:58 PM
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