UDataTable to array of UStructs

Hi everyone,

I am getting through this (A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums) tutorial, to use table data in my game. However, I would like to load the table into something simple and readable during the game, such as UStruct that I made. The tutorial page shows, how to put the specific data row into the struct using UDataTable->FindRow() function. What should I do, if I have an array of ustructs, and want to cycle through all the datatable and fill the ustruct array with the data (one row → one ustruct)?

In this way I would have the data in useful format in structs, instead of just strings, and will be able to navigate through it with indexes.

I’m wondering the same thing… did you ever figure this out? Did anyone else?

If I understand well, this piece of blueprint should show you how to achieve what you want.