Hi everyone,
I am getting through this (A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums) tutorial, to use table data in my game. However, I would like to load the table into something simple and readable during the game, such as UStruct that I made. The tutorial page shows, how to put the specific data row into the struct using UDataTable->FindRow() function. What should I do, if I have an array of ustructs, and want to cycle through all the datatable and fill the ustruct array with the data (one row → one ustruct)?
In this way I would have the data in useful format in structs, instead of just strings, and will be able to navigate through it with indexes.