attached is the crash log for the packaged project
Hi Mercuriusfm,
according to the log something went wrong while reading your .pak file
LogWindows:Error: Assertion failed: Offset >= 0 [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 143]
It could come from a bunch of different causes but without a programmer looking at the crash on a built version with your sources there is nearly no chance we could help you sorry.
Cø
So what do you recommend I do? Are there any logs I could send that would show what is wrong and how to fix it?
1st thing i would try will be to clear out cooked and stagebuild folders then try to re-package without .pak files.
Then if it’s still crashing it could give a more understandable reason in the log.
If it’s not crashing without .pak files but you really need it try to re-package with .pak and hope step 1 cleaned the broken data.
Do you know where those folders are? Do I just delete the contents? Sorry I need handholding through this.Thank you for all of your help so far
They’re in YourProject/Saved/ (i.e: YourProject/Saved/Cooked & YourProject/Saved/StagedBuilds)
Thank you, how do I repackage without the .pak files? will deleting those folders do that?
using .pak or not is an option when you start the game packaging from UnrealFrontEnd
Thanks. Had a similar issue, cleaning out the cooked and staged builds folders worked a treat…