Everytime I Run a Packaged Project in 4.15 it crashes

attached is the crash log for the packaged project

link text

Hi Mercuriusfm,

according to the log something went wrong while reading your .pak file

LogWindows:Error: Assertion failed: Offset >= 0 [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 143]

It could come from a bunch of different causes but without a programmer looking at the crash on a built version with your sources there is nearly no chance we could help you sorry.

So what do you recommend I do? Are there any logs I could send that would show what is wrong and how to fix it?

1st thing i would try will be to clear out cooked and stagebuild folders then try to re-package without .pak files.

Then if it’s still crashing it could give a more understandable reason in the log.

If it’s not crashing without .pak files but you really need it try to re-package with .pak and hope step 1 cleaned the broken data.

Do you know where those folders are? Do I just delete the contents? Sorry I need handholding through this.Thank you for all of your help so far

They’re in YourProject/Saved/ (i.e: YourProject/Saved/Cooked & YourProject/Saved/StagedBuilds)

Thank you, how do I repackage without the .pak files? will deleting those folders do that?

using .pak or not is an option when you start the game packaging from UnrealFrontEnd

Thanks. Had a similar issue, cleaning out the cooked and staged builds folders worked a treat…