play in the editor viewport and standalone game

There are some blueprint doors set as movable in my scene.

These doors can be open and closed,when I play in the editor viewport,the doors’ illumination looks correct.

But when I play the level by standalone game,or after packaging and playing the .EXE, these movable objects show incorrect illumination,they look like the emissive materail, and like the question that someone has asked before:How can I light a movable object as a static one? - Rendering - Epic Developer Community Forums

I set some stationary spotLights near these movable doors in the scene, and I already use the Lightmass Importance Volume and Lightmass Character Indirect Detail Volume both around all playable area,in the World Settings, the value of Volume Lighting Sample Placement has been set to very small.
After build all, these problems remain.

How can these problems be solved?

Thanks.