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Widget interaction collision problems when using geometry mode: Cylinder

When you use a widget interaction component against a cylinder shaped UI and try to collide with a button from more extreme angles the line trace wont find any colliders.

If you do the same with a plane shaped UI you can collide from these angles.

Product Version: UE 4.17
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asked Sep 08 '17 at 09:46 AM in Bug Reports

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Thumbserelly
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avatar image Thumbserelly Sep 11 '17 at 01:00 PM

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avatar image Thumbserelly Sep 11 '17 at 01:01 PM

The cylinder curved collision doesn't work from this angle

avatar image Thumbserelly Sep 11 '17 at 01:00 PM

alt text

avatar image Thumbserelly Sep 11 '17 at 01:01 PM

The plane collision works from this angle

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Hello Thumbserelly,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: https://issues.unrealengine.com/issue/UE-49592

Make it a great day

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answered Sep 11 '17 at 06:06 PM

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Rudy Q ♦♦ STAFF
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avatar image SVR33 Mar 14 '18 at 11:01 PM

I've found a similar issue - the mouse cursor is slightly offset so the player always has to click higher and righter than it appears. Works fine as 'plane' geometry mode, but it's offset in cylinder mode.

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