Widget interaction collision problems when using geometry mode: Cylinder

When you use a widget interaction component against a cylinder shaped UI and try to collide with a button from more extreme angles the line trace wont find any colliders.

If you do the same with a plane shaped UI you can collide from these angles.

The plane collision works from this angle

The cylinder curved collision doesn’t work from this angle

Hello Thumbserelly,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-49592)

Make it a great day

I’ve found a similar issue - the mouse cursor is slightly offset so the player always has to click higher and righter than it appears. Works fine as ‘plane’ geometry mode, but it’s offset in cylinder mode.