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以编辑窗口运行和独立游戏模式运行时动态物体光照效果不同

在我的场景中有一些设置为可移动的蓝图门。

这些门可以打开和关闭,当我在编辑器视图运行时,门的光照效果看起来是正常的。

但是当我以单机游戏模式运行,或经过打包后运行.exe文件,这些可移动的对象表现出异常的光照,它们看起来像自发光材料,像之前有人问过的一个问题:https://answers.unrealengine.com/questions/356510/how-can-i-light-a-movable-object-as-a-static-one.html

在这些可移动门的附近,我添加了一些固定的聚光灯,并且已经使用了Lightmass Importance Volume和Lightmass Character Indirect Detail Volume在所有运行区域,在world setting中,Volume Lighting Sample Placement的值已经设置的很小了。

以独立游戏模式或打包.exe文件运行后,自发光的错误光照在玩家位置发生变化时,大多数情况下会发生闪烁(在正常的光照效果和自发光的光照效果中切换),当玩家距离近或是远的时候都会出现这样的问题,即使同一个位置,有时是正确的,有时却会出错,且出错的概率非常高。

场景以中级的渲染等级构建过,仍旧存在这样的问题。

请问这个问题该如何解决?谢谢!

Product Version: UE 4.13
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asked Sep 08 '17 at 10:52 AM in Chinese

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yatggma
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