x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Access Violation

Today i opened up my project dome some blueprint changes saved and closed without any errors and when i re-open any blueprints i have edited today it has shown up with this

 LoginId:fbd07abb4e7edc0c3f9ba9860cb968a4
 EpicAccountId:9da850dface54de1ae876eecc84a65b6
 
 Access violation - code c0000005 (first/second chance not available)
 
 UE4Editor_GameSparks!GameSparks::Core::GS::NewConnection() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\gamesparks\source\gamesparksbasesdk\src\gamesparks\gs.cpp:106]
 UE4Editor_GameSparks!GameSparks::Core::GS::Send() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\gamesparks\source\gamesparksbasesdk\src\gamesparks\gs.cpp:271]
 UE4Editor_GameSparks!GameSparks::Core::GSTypedRequest<GameSparks::Api::Requests::AccountDetailsRequest,GameSparks::Api::Responses::AccountDetailsResponse>::Send() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\gamesparks\source\gamesparksbasesdk\include\gamesparks\gstypedrequest.h:85]
 UE4Editor_GameSparks!UGSAccountDetailsRequest::Activate() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\gamesparks\source\gamesparks\private\gsapi.cpp:120]
 UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4461]
 UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:732]
 UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2192]
 UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
 UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:856]
 UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
 UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4461]
 UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1334]
 UE4Editor_UMG!UUserWidget::PreConstruct()
 UE4Editor_UMG!UWidget::TakeWidget_Private() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\umg\private\components\widget.cpp:740]
 UE4Editor_UMG!UWidget::TakeWidget() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\umg\private\components\widget.cpp:662]
 UE4Editor_UMGEditor!SDesignerView::UpdatePreviewWidget() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\umgeditor\private\designer\sdesignerview.cpp:2098]
 UE4Editor_UMGEditor!SDesignerView::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\umgeditor\private\designer\sdesignerview.cpp:2193]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:859]
 UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
 UE4Editor_Slate!SBorder::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:85]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
 UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
 UE4Editor_Slate!SSplitter::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:167]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
 UE4Editor_Slate!SSplitter::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:167]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
 UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
 UE4Editor_Slate!SBorder::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:85]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
 UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
 UE4Editor_Slate!SSplitter::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:167]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
 UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
 UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
 UE4Editor_SlateCore!SWindow::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1845]
 UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885]
 UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1231]
 UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1320]
 UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1471]
 UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1188]
 UE4Editor_Slate!FSlateApplication::TickApplication() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1773]
 UE4Editor_Slate!FSlateApplication::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1591]
 UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3278]
 UE4Editor!GuardedMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
 UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
 UE4Editor!WinMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
 UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
 kernel32
 ntdll

Product Version: UE 4.17
Tags:
more ▼

asked Sep 11 '17 at 01:13 PM in Using UE4

avatar image

PaXo0
1 1 2

(comments are locked)
10|2000 characters needed characters left

3 answers: sort voted first

Hello all thanks for the help i managed to restore to previous versions which then broke stuff so i have started to re-make that project

more ▼

answered Sep 11 '17 at 03:28 PM

avatar image

PaXo0
1 1 2

(comments are locked)
10|2000 characters needed characters left

Just from a quick glance it looks like your GameSparks plugin is causing the crash. Did you edit any bps that are using that plugin? If so Id try and find what you did in BPs and revert your changes. If you can find what the change was I can work with you to prevent the crash. It looks like its something in slate or umg from what i see but i could be wrong.

more ▼

answered Sep 11 '17 at 01:45 PM

avatar image

Entropikz
113 18 20 26

(comments are locked)
10|2000 characters needed characters left

Entropikz is pretty much on point, I just add a bit more Detail.

A userwidget does a call some Design Time functions that are calling to the GameSparks Plugin that produces a nullptr error. I asume the GameSparks plugin needs something that is avaivable at Play Time to function correctly. In short look at your PreConstruct inside your Widgets but chances are you won´t be able to open them since it will try to Connect to GS Plugin as soon as you open them -> Crash.

Rollback via Version Controll or if avaivable via autosave. Maybe you can disable the Plugin, fix and enable it again.

If the above does not work, well you screwed yourself =) time to learn Version Controll ;P

If you got more information you could provide that might help to diagnose further.

Good Luck mate

more ▼

answered Sep 11 '17 at 02:39 PM

avatar image

Nachtmahr
6.9k 143 25 171

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question