How can I export my Ocean as an FBX with my Shader from Maya 2015?

I got Maya 2015 and I built a Ocean and added wind control to it…BUT…It wont export as a FBX!!! How do I get it in UE4? It wont export due to Shader…I cant delete shader because its a HUGE part of the Ocean!!! Any Ideas??

Only basic materials can be exported to UE4 through FBX

Since youre saying it is a huge part then it would most likely had to be redone in UE4 anyway,