Exposing default classes in a custom Game Mode
When you create a new GameMode in Blueprint you are able to change default Pawn, HUD classes etc (in EditorSettings->Maps&Modes). What should I do to achieve the same behavior when I inherit from "AGameMode" in my C++ class? Now let's suppose I want to create Spheres from different classes and I would like to be able to define the default Sphere class in the GameMode so every Sphere I create is from that class. Could this to be done? Is it possible to expose other default classes in your GameMode so you can use them as default?
I hope I made myself clear. Thanks in advance.
asked Jul 17 '14 at 07:56 AM in C++ Programming
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