strange bug with transform...
Hi I'm trying to generate trees procedurally but I have a very strange bug when I set the location of the trunc. If I set constant float (like directly in SetRelativeScale + SetRelativeLocation or by making an addition with 0 (ex 5+0) ), the bottom of the trunc touch the ground but it doesn't when the number comes from the node RandomFloatInRange even if the calculated numbers returned from PrintString are exactly the same!
Do you have an idea of WTF is this :o ?
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