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Particle and surface ZOrder

Hey.

My emitter planes colliding with other surfaces.

I know adding "depth fade" in materials helps the looks, but I prefer my particle renders out in top order than my ground plane(without interfering my emitter's origin). what exactly I should do?

P.S. I am developing for mobile

Thanks. alt text

Product Version: UE 4.17
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particleproblem.png (232.3 kB)
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asked Sep 08 '17 at 05:21 PM in Using UE4

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EXCIR
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Anyone?!

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answered Sep 16 '17 at 01:01 PM

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EXCIR
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