Particle and surface ZOrder
My emitter planes colliding with other surfaces.
I know adding "depth fade" in materials helps the looks, but I prefer my particle renders out in top order than my ground plane(without interfering my emitter's origin). what exactly I should do?
P.S. I am developing for mobile
asked Sep 08 '17 at 05:21 PM in Using UE4
answered Sep 16 '17 at 01:01 PM
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