Disable player movement but allow camera control
is it possible to disable the character movement but allow the player to control the camera in Blueprint? I want to freeze the character in place until the player looks at a certain area, then unfreeze the movement.
Thanks in advance, Florian
asked Jul 17 '14 at 08:50 AM in Blueprint Scripting
You can. Create a boolean variable named 'Movement Locked'. Set it to true when you want to lock the controls. Within the event handlers for charcter movement (Move forward, Move right....), use a Branch node to test for this boolean variable and apply movement inputs only if it is FALSE.
When you want to let the charcter move, set this variable to False.
answered Jul 17 '14 at 09:15 AM
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