question about advanced sessions
Hey, this thing has bothered me long time.. ive been learning networking in unreal and it goes well, looks promising. Im using advanced sessions plugin on my project, if i manage to get my game to steam someday does people need to do port forwarding anyway? or does the plugin/steam handle that?
asked Sep 08 '17 at 07:29 PM in Blueprint Scripting
Port forwarding is only needed when game server (one that handles game state, in other words UE4 server) runs on user machine and other players need to connect to it, so it depends on where you run server. Steam as any other game social networks only manages what connect to what.
Also if i'm not mistake "advanced sessions plugin" only exposes already existing UE4 APIs as not all online subsystem API are exposed in blueprints.
answered Sep 23 '17 at 03:45 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here