4.17 packaged widget visibility broken?

Did you anchor the components inside of the Widget?

Hi,

I’ve recently made the jump to 4.17 to start a new project. Everything works fine, except when I package my project all of my widgets that use the visibility function binded to some code fail to work properly in-game. However, in the editor everything works just as expected. But when the project is packaged all of the widgets with a visibility bind are just visible and never hidden, no matter the condition of the code behind it.

Anyone else having this bug?