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Build Failed while running Cook for Android [4.3]

alt text

Product Version: Not Selected
Tags:
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asked Jul 17 '14 at 07:33 AM in Packaging & Deployment

avatar image

rjvm
481 16 12 25

avatar image rjvm Jul 17 '14 at 07:34 AM

how to fix this?

avatar image Stephen Ellis ♦♦ STAFF Jul 17 '14 at 05:43 PM

Hi rjvm,

Sorry to hear that you are having an issue. Does this only occur for your one specific project? Can you make a new project and successfully cook it?

Can you also tell us the exact method you are using to cook?

Thanks

avatar image rjvm Jul 18 '14 at 06:27 AM

1 YES IN MY PROJECT 2 package for android 3 is only with my project

avatar image rjvm Jul 22 '14 at 02:54 AM

alt text

errror.jpg (340.9 kB)
avatar image rjvm Jul 17 '14 at 08:26 PM

1 YES IN MY PROJECT 2 package for android 3 is only with my project

avatar image rjvm Jul 17 '14 at 08:28 PM

in version 4.2 this does not happen

avatar image Stephen Ellis ♦♦ STAFF Jul 18 '14 at 04:20 PM

After this failure occurs, please find the Cook.txt and UAT_Log.txt files located in:

C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\

Attach these logs to your reply.

Can you also please try packaging your project for Windows to see if that works?

Thank you.

avatar image rjvm Jul 18 '14 at 04:22 PM

windows dont work is the same build failed

avatar image rjvm Jul 18 '14 at 04:26 PM
uat_log.txt (80.3 kB)
cook.txt (49.7 kB)
avatar image MistaShoes Jul 20 '14 at 02:52 PM

Hi,

I'm having the same issue as well Windows fails. I've posted on a thread here. https://answers.unrealengine.com/questions/71683/43-packaging-fail.html

avatar image deusduke Jul 19 '14 at 08:43 PM

I am running into the same issue on Windows, cook fails for both Android and Windows packaging:

link text

link text

cook.txt (287.3 kB)
uat_log.txt (343.6 kB)
avatar image Stephen Ellis ♦♦ STAFF Jul 22 '14 at 08:16 PM

@deusduke

From your logs, you will see that you are experiencing a different issue than rjvm.

Please try the solution recommended here: https://answers.unrealengine.com/questions/71502/android-packaging-problem-with-ue-43.html

If the problem persists, please make a new post for your issue.

Thanks

avatar image Stephen Ellis ♦♦ STAFF Jul 22 '14 at 07:44 PM

@rjvm

Thank you for providing the logs. This appears to stem from a content issue with textures:

[ 0]LogWindows: Assertion failed: (TextureWidth > 0) && (TextureHeight > 0) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Plugins\Experimental\Paper2D\Source\Paper2D\Private\PaperSprite.cpp] [Line: 586]

Our engineers are currently discussing the possible reasons for this.

avatar image DrThresh Aug 06 '14 at 08:09 AM

Hi,

I'm having similar issues with repackaging for Windows 64bit on UE4.3.0. I was testing using a new Vehicle Game project, changing nothing aside from the name. It comes up with a Build failure when attempting a repackage. Assistance would be appreciated.

[1]: /storage/temp/12076-cook.txt

[2]: /storage/temp/12077-uat_log.txt

cook.txt (333.4 kB)
uat_log.txt (396.5 kB)
avatar image Stephen Ellis ♦♦ STAFF Aug 13 '14 at 06:20 PM

Hi DrThresh,

Apologies for the late reply on this. Although a packaging issue, the details of your scenario are different than either rjvm or deusduke. If the issue is still occurring for you, please make a new AnswerHub report.

Some other details that would be helpful for us to know is whether it is a code or blueprint project.

Thanks

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@rjvm

Please try manually re-saving your sprites in the editor before you attempt to cook and package.

Let us know if this helps.

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answered Jul 22 '14 at 09:53 PM

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Stephen Ellis ♦♦ STAFF
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avatar image rjvm Jul 22 '14 at 10:50 PM

THANK YOU FOR EVERYTHING! :) alt text

good!!.jpg (361.7 kB)
avatar image Stephen Ellis ♦♦ STAFF Jul 23 '14 at 09:03 PM

Glad to hear this worked for you. There is a problem which we have just made a fix for which will be included in a future release. The workaround is to just re-save your texture in the editor to force them to update.

Cheers!

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