How can I start the development of my UI and continue it with UMG?
Hi, I'm in internship in a company who use ue4. My job is the UI. For weeks, i try to do it with blueprint, but i think that's not the best way. I know c++, but i'm not a master, so i don't know if i'll exactly make a perfect UI by using code. I see that UMG will coming, but i can't wait so long ...
So, my question is : how can i start develop my UI properly and continue it with UMG later (without repeating what I have already) ? I don"t know if the actual blueprint way will be totally compatible with UMG. I guess UMG will do much better than what i do in blueprints, so i don't know which way will be the most reusable : Slate & C++ or Blueprint (or neither) ?
UMG is indeed in progress at the moment. UMG is a two-part process:
From the above you might surmise that UMG uses the Slate runtime. In fact it generates Slate widgets. In theory it will be possible to use both. However, as we haven't tested this out thoroughly, we aren't sure how far that workflow can be pushed.
What you should do in the mean time really depends on what kind of UI your are building? Is it a minimal HUD? Is it a complicated RPG menu? Is it an options screen? The optimal solution will be different for each one right now. In the future we do hope that the answer to all of those will be "use UMG".
answered Jul 17 '14 at 08:34 AM
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