Retargeting Animation Blueprints in Character Interaction

Hi’ SO I’v Learnt How to Retarget DAZ 3d Characters Into Unreal 4’s Basic 3rd person Character and its Animations and the Animation Blueprint Along with the Pawn Blueprint, Wich was a good Accomplishment I feel good about But The problem I currently stuck at’ is Two Things.

I have two problems i dont know how to fix.

1: How to Attach The Items used to Carry the Guns and Ammo in Check’ And how to make their blueprints retargetted to The Preferred 3rd Person Character. as i dont know currently how to make The Handgun Animation functionable’ as The Shooting Animation isn’t working with just the Animation bluePrint Retargetted to my Daz Character. Only THe shooting stance works’ but the Shooting trigger animation doesnt work.

2:The idle and Idle position for holding up Gun Idles Dont work the same way as Unreals 4 dummy character, IN my Daz Character, And I dont know how to fix this, Her Idle Stance is normal at first and then the Normal idle Stance switches to the Gun Stance Even after i un-equip the Hand Gun Weapon.

I dont know how to fix that, Theres definitely some problem with the gun that i dont know how to fix Because I haven’t attached it yet properly to be useful.

I would like some tutorials on this If anyone knows any solution to these problems i can Study and learn from, As a Beginner in unreal 4

The Unreal4 Project I Experimenting on Is this.