"Merge Actors" function destroys vertex colors

Steps to reproduce:

  1. Open a test map with starter content
  2. Drag two Static Meshes of “SM_Chair” onto the map
  3. Paint some vertex colors onto them
  4. Combine them with the “Merge Actors” Function and the “Bake vertex data to mesh”-option enabled
  5. Now the vertex colors are completely broken

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